Animal Trainer
Different values: 6
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object {Animal Trainer}
    _id : string {Animal Trainer._id} (all different values)
    folder : string {Animal Trainer.folder} (same value: No8hXlgNF4OcRjqq)
    img : string {Animal Trainer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Animal Trainer.name} (all different values)
    system : object {Animal Trainer.system}
        actionType : object {Animal Trainer.system.actionType}
            value : string {Animal Trainer.system.actionType.value} (same value: passive)
        actions : object {Animal Trainer.system.actions}
            [value] : mixed
        category : string {Animal Trainer.system.category} (2 different values)
            class (x5)
            skill (x1)
        description : object {Animal Trainer.system.description}
            value : string {Animal Trainer.system.description.value} (all different values)
        level : object {Animal Trainer.system.level}
            value : integer {Animal Trainer.system.level.value} (all different values)
        prerequisites : object {Animal Trainer.system.prerequisites}
            value : array<object> {Animal Trainer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Animal Trainer.system.prerequisites.value.[]}
                    value : string {Animal Trainer.system.prerequisites.value.[].value} (5 different values)
                        Trained in Nature (x1)
                        Animal Trainer Dedication (x3)
                        master in Nature (x1)
                        Splendid Companion (x1)
                        Mature Trained Companion (x1)
        publication : object {Animal Trainer.system.publication}
            license : string {Animal Trainer.system.publication.license} (same value: OGL)
            remaster : boolean {Animal Trainer.system.publication.remaster} (same value: False)
            title : string {Animal Trainer.system.publication.title} (same value: Pathfinder #152: Legacy of the Lost God)
        rules : ###FoundryRulesObject###
        traits : object {Animal Trainer.system.traits}
            rarity : string {Animal Trainer.system.traits.rarity} (2 different values)
                uncommon (x5)
                common (x1)
            value : array<string> {Animal Trainer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Animal Trainer.system.traits.value.[]} (3 different values)
                    archetype (x6)
                    dedication (x1)
                    skill (x1)
    type : string {Animal Trainer.type} (same value: feat)